The State of App Monetization – 2024 Edition

The State of App Monetization – 2024 Edition
01 KEY findings
57%
Hybrid yields 57% higher returns than IAP for Mid-core Android
Data from high income markets (used throughout this report) shows Android Mid-core games hitting 146% ROAS by Day 90 with hybrid monetization, vs. 93% for IAP and 58% for IAA.
28%
ARPU in Hypercasual hybrid 28% higher than IAA only
Hypercasual hybrid hits $0.60 D90 ARPU, up from $0.47 in IAA. These results confirm the positive impact of diversification for a genre in relative difficulty, in a low-margin environment.
73%
Paid traffic drives 73% of revenue in Casual games
Casual and Hypercasual games rely on paid channels for driving revenue. In Mid-core, name recognition and brand awareness is important, leading to a more balanced paid/organic IAP revenue split.

Over the 3 months measured: no automatic PU/DAU correlation

During a period without any seasonal event, user engagement (DAU) and conversion (Paying users, PU) didn’t sync up often. Both metrics results are driven by specific dynamics.

Non-gaming subscription ARPU: $8.39 iOS vs $1.54 Android

These apps see iOS outshining Android by no less than 5 times when it comes to revenue per user. Some subscription apps are known brands, leading to 65% of revenue coming from organic users.

Non-gaming IAA D90 ROAS: 95% in Android, 80% in iOS

These apps show a nearly 20% higher D90 ROAS on Android, while both platforms make most of their revenue by day 3. ARPU-wise, iOS still ahead ($0.77) of Android ($0.35).
02 introduction

The big merge: marketing and monetization in a hybrid era

“Hybrid monetization”. The buzzword on everyone’s lips. But does this model of monetization truly deliver? The answer is yes, assuming it’s the right fit for your business. In some cases, adding a revenue stream drives incremental rises; in others, it could jeopardize revenue generation. “Cannibalization vs. hybridization” is emerging as the new “risk vs. reward” paradigm.

To make sense of it all, AppsFlyer offers, in this first-of-its-kind report, an inside look at monetization strategies across four common models, also known as revenue streams: in-app purchases (IAP), in-app advertising (IAA), hybrid (IAA & IAP), and subscriptions.

The diversification of revenue streams highlights the importance of an often overlooked yet crucial “partnership” between marketing and monetization. Whereas marketers are focused on driving profitable growth for a cohort of newly-acquired users, monetization managers are tasked with generating and optimizing revenue for the app from all users, at any given time frame.

But only a strong marketing-monetization alignment can help ensure that your app’s strategy is perfectly tailored to your current model, or to the model of monetization you aspire to adopt.

Looking at metrics like ARPU (Average revenue per user), ROAS (Return on ad spend) and DAU (Daily active user), this report provides marketing teams and monetization managers a clear picture of where they stand in the industry, and how they can work together to achieve better results.

Data sample *
$130M
Verified in-app purchase revenue during Q3 2024 (in high income markets) **
$40M
Verified subscription revenue during Q3 2024 (in high income markets) **
$900M
Verified in-app advertising revenue during Q3 2024 (in high income markets)

* All results are based on fully anonymous and aggregated data. To ensure statistical validity, we follow strict volume thresholds and methodologies and only present data when these conditions are met. When normalized data is presented, the share of each month out of the total for the entire time frame is shown to create a trend. ** In-app purchase and subscription revenue only includes verified revenue from the App Store and Google Play

03 Top trends – Gaming

Day 90 ARPU by monetization model *

"ROAS is an important summary metric that tells you how quickly (if at all) you are earning back your money against your CPI. This lets you manage cash flow across a portfolio of games that have different payback periods (…), the starting point as a bridge to LTV in judging your game as a complete investment."
Tiffany Keller
Director of Product (GameForge AI) and Host- Rise and Play Podcast

ROAS attainment by day and monetization model *


Revenue split within 90 days of install (cumulative) *


Day 90 organic vs. paid revenue split *

Organic vs. paid revenue split (non-cohorted) *


Daily active users trend during Q3 (normalized) *

Paying users trend during Q3 (normalized) *

04 Top trends – non gaming

Day 90 ARPU for non-gaming subscription apps *


ROAS attainment by day for non-gaming subscription apps *

Revenue split by day for non-gaming subscription apps (cumulative) *


Organic vs. paid revenue split for non-gaming subscription apps *


Day 90 ARPU for non-gaming IAA apps *

ROAS attainment by day for non-gaming IAA apps *

Revenue split by day for non-gaming IAA apps (cumulative) *

05 Experts’ corner
06 key takeaways
Skip numbered cards section
 Sync up your UA and monetization choices
Sync up your UA and monetization choices

Use ROAS and ARPU to fine-tune strategies, making sure your campaigns are aligned both before and after the install for the best results.

Think hybrid for Mid-core on Android
Think hybrid for Mid-core on Android

With certain models showing better ROAS, a hybrid approach could be your winning formula on Android.

Don’t assume a PU/DAU correlation
Don’t assume a PU/DAU correlation

Instead, focus on identifying the specific behaviors that drive engagement (DAU) and those that drive conversion (PU)

 Use extra data to get the full picture
Use extra data to get the full picture

Combine these industry insights with your own data—like LTV and ROAS predictions—to make the best choices.

 Target Android payers in Mid-core
Target Android payers in Mid-core

The iOS/Android gap narrows with ARPU, but ARPPU still lags. Focus on converting Android users into buyers.

Ready to start making good data driven choices?